Buildings and levels for the floor map, and make every identifier searchable
The map was one picture of one floor. A second floor was added, the blueprint changed size, and machines moved, so a position now records WHICH DRAWING its coordinates belong to. Buildings and levels (ADR-017). Each level owns its blueprint per theme and its own native pixel size; assets.mapx/mapy are pixels of assets.levelid, not of the site. A position whose level is unknown renders "level unknown" and is never drawn on the default level, because a marker on the wrong floor plan looks entirely correct while pointing at the wrong place. Repositioning in bulk: filter by unplaced, needs-review or level, search, place, confirm. Landmark recalibration solves the transform PER AXIS from landmark pairs and never from image dimensions - the canvas grew taller without rescaling, so a dimension-derived scale would stretch Y by 1.57 and be wrong everywhere. It defaults to a dry run, reports what would land off the drawing, snapshots before applying, and clears mapverifiedat because a transform is a guess awaiting review. Snapshots restore, including the level and the review state, and a restore snapshots first so an undo is undoable. Search: gaugelabreference was matched only for measuring tools and maintenancereference was matched nowhere at all, for any asset type, while Settings happily offers both identifiers on machines and PCs. A tag an operator is told to record has to be findable or it is a write-only field. USB devices and printed items were unreachable from search entirely - neither is an asset, so the generic asset search could not see them and no searcher existed; they now match on serial, asset tag, label, bin code and gage-lab tag, honouring isactive, with Settings toggles and result labels to match. The retired-application rule was half a rule: GET /api/knowledgebase hid articles whose topic application is retired while global search still returned them and printed the retired application as the subject. A filter is only real if every path that reaches the row applies it. Contract to 0.20.0 (additive): Asset gained levelid and mapverifiedat, Location gained levelid, and resolve_asset_position returns the levelid belonging to whichever source supplied the coordinates. The five plugins that write a map position are re-pinned. The install-list text format gained levelid as a NINTH field, appended, because the shipped Pascal installer reads fields 0-7 by index. That installer still compiles in one drawing's dimensions and bundles one blueprint, so its map is accurate for the default level only; /api/maplevels is deliberately unauthenticated so it can read both at runtime once rebuilt. Recorded in PRINTER-INSTALLER.md section 6 along with the other known gaps. Migration 7d33 converts an existing single-map site into one building and one default level carrying the old map_* settings, then assigns every placed asset and location to it. Nothing moves on screen. Old settings rows are kept so a rollback still finds them. Verified end to end on MySQL 5.6 from a production-shaped database.
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@@ -82,7 +82,7 @@ import ShopFloorMap from '../components/ShopFloorMap.vue'
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import { assetsApi } from '../api'
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import { currentTheme } from '../stores/theme'
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import { useAuthStore } from '../stores/auth'
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import { loadMapConfig, blueprintUrlFor, state as mapConfig } from '../composables/mapConfig'
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import { loadMapConfig, blueprintUrlFor, dimensionsFor, levelName, state as mapConfig } from '@/composables/mapConfig'
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import { exportMapPdf } from '../utils/mapPdf'
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import { assetTypeLabel, assetDetailRoute } from '../utils/assetTypes'
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import { getSubtypeId } from '../utils/mapColors'
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@@ -245,9 +245,12 @@ async function exportPdf() {
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// blueprintUrlFor applies withBase - the raw setting value is a
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// root-relative /api path, which 404s under a subpath mount like /ops.
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// The PDF always uses the light blueprint: it prints on white paper.
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blueprintUrl: blueprintUrlFor('light'),
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mapWidth: mapConfig.width,
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mapHeight: mapConfig.height,
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blueprintUrl: blueprintUrlFor('light', mapConfig.currentlevelid),
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mapWidth: dimensionsFor(mapConfig.currentlevelid).width,
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mapHeight: dimensionsFor(mapConfig.currentlevelid).height,
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// Named on the sheet, because a floor plan with no level on it is not
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// identifiable once it is printed and carried to the floor.
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levelname: levelName(mapConfig.currentlevelid),
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selectedType: selectedType.value,
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subtypeColors: subtypeColorMap.value,
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subtypeNames: subtypeNameMap.value,
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