Buildings and levels for the floor map, and make every identifier searchable
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The map was one picture of one floor. A second floor was added, the blueprint
changed size, and machines moved, so a position now records WHICH DRAWING its
coordinates belong to.

Buildings and levels (ADR-017). Each level owns its blueprint per theme and its
own native pixel size; assets.mapx/mapy are pixels of assets.levelid, not of the
site. A position whose level is unknown renders "level unknown" and is never
drawn on the default level, because a marker on the wrong floor plan looks
entirely correct while pointing at the wrong place.

Repositioning in bulk: filter by unplaced, needs-review or level, search, place,
confirm. Landmark recalibration solves the transform PER AXIS from landmark
pairs and never from image dimensions - the canvas grew taller without
rescaling, so a dimension-derived scale would stretch Y by 1.57 and be wrong
everywhere. It defaults to a dry run, reports what would land off the drawing,
snapshots before applying, and clears mapverifiedat because a transform is a
guess awaiting review. Snapshots restore, including the level and the review
state, and a restore snapshots first so an undo is undoable.

Search: gaugelabreference was matched only for measuring tools and
maintenancereference was matched nowhere at all, for any asset type, while
Settings happily offers both identifiers on machines and PCs. A tag an operator
is told to record has to be findable or it is a write-only field. USB devices
and printed items were unreachable from search entirely - neither is an asset,
so the generic asset search could not see them and no searcher existed; they
now match on serial, asset tag, label, bin code and gage-lab tag, honouring
isactive, with Settings toggles and result labels to match.

The retired-application rule was half a rule: GET /api/knowledgebase hid
articles whose topic application is retired while global search still returned
them and printed the retired application as the subject. A filter is only real
if every path that reaches the row applies it.

Contract to 0.20.0 (additive): Asset gained levelid and mapverifiedat, Location
gained levelid, and resolve_asset_position returns the levelid belonging to
whichever source supplied the coordinates. The five plugins that write a map
position are re-pinned. The install-list text format gained levelid as a NINTH
field, appended, because the shipped Pascal installer reads fields 0-7 by index.

That installer still compiles in one drawing's dimensions and bundles one
blueprint, so its map is accurate for the default level only; /api/maplevels is
deliberately unauthenticated so it can read both at runtime once rebuilt.
Recorded in PRINTER-INSTALLER.md section 6 along with the other known gaps.

Migration 7d33 converts an existing single-map site into one building and one
default level carrying the old map_* settings, then assigns every placed asset
and location to it. Nothing moves on screen. Old settings rows are kept so a
rollback still finds them. Verified end to end on MySQL 5.6 from a
production-shaped database.
This commit is contained in:
cproudlock
2026-08-17 12:55:51 -04:00
parent 7d9a54ca0f
commit 3324dbd91e
60 changed files with 5313 additions and 895 deletions

View File

@@ -234,9 +234,11 @@
<div class="map-location-control">
<div v-if="form.mapx !== null && form.mapy !== null" class="current-position">
Position: {{ form.mapx }}, {{ form.mapy }}
<span v-if="form.levelid" class="position-level">on {{ levelName(form.levelid) }}</span>
<span v-else class="position-level position-level-missing">level not set</span>
<button type="button" class="btn btn-sm btn-secondary" @click="clearMapPosition">Clear</button>
</div>
<button type="button" class="btn btn-secondary" @click="showMapPicker = true">
<button type="button" class="btn btn-secondary" @click="openMapPicker">
Set Location on Map
</button>
</div>
@@ -246,8 +248,19 @@
<!-- Map Picker Modal -->
<Modal v-model="showMapPicker" title="Select Location on Map" size="fullscreen">
<div class="map-modal-content">
<div v-if="levelOptions().length > 1" class="map-level-picker">
<label>Level</label>
<select v-model.number="pickerLevelId" class="form-control">
<option v-for="option in levelOptions()" :key="option.levelid"
:value="option.levelid">{{ option.label }}</option>
</select>
<span class="input-hint">
The position is pixels on this drawing, so pick the level first.
</span>
</div>
<ShopFloorMap
:pickerMode="true"
:levelid="pickerLevelId"
:initialPosition="form.mapx !== null ? { left: form.mapx, top: form.mapy } : null"
:theme="currentTheme"
@positionPicked="handlePositionPicked"
@@ -307,6 +320,8 @@ import {
} from '@/api'
import CustomFieldsInputs from '@/components/CustomFieldsInputs.vue'
import ShopFloorMap from '@/components/ShopFloorMap.vue'
import { loadMapConfig, levelOptions, levelName, state as mapConfig }
from '@/composables/mapConfig'
import Modal from '@/components/Modal.vue'
import { currentTheme } from '@/stores/theme'
import { useIdentifierFlags } from '@/composables/identifierSettings'
@@ -315,6 +330,10 @@ import { apiError } from '@/utils/apiError'
const { isEnabled } = useIdentifierFlags()
const showMapPicker = ref(false)
// Which drawing the picker shows, and therefore which level the coordinates it
// returns belong to (ADR-017). Opens on the position's existing level so editing
// a marker does not silently move it to the default one.
const pickerLevelId = ref(null)
const tempMapPosition = ref(null)
const route = useRoute()
const router = useRouter()
@@ -348,6 +367,7 @@ const form = ref({
ismanaged: false,
mapx: null,
mapy: null,
levelid: null,
notes: ''
})
@@ -459,6 +479,7 @@ async function loadDevice() {
form.value.businessunitid = data.businessunitid || ''
form.value.mapx = data.mapx
form.value.mapy = data.mapy
form.value.levelid = data.levelid
form.value.notes = data.notes || ''
// The IP lives in a Communication row, not on the extension table; the API
// flattens it onto the response as ipaddress.
@@ -508,6 +529,7 @@ async function submitForm() {
ismanaged: form.value.ismanaged,
mapx: form.value.mapx,
mapy: form.value.mapy,
levelid: form.value.levelid,
notes: form.value.notes || null
}
@@ -550,10 +572,21 @@ function handlePositionPicked(position) {
tempMapPosition.value = position
}
function openMapPicker() {
loadMapConfig().then(() => {
pickerLevelId.value = form.value.levelid || mapConfig.defaultlevelid
showMapPicker.value = true
})
}
function confirmMapPosition() {
if (tempMapPosition.value) {
form.value.mapx = tempMapPosition.value.left
form.value.mapy = tempMapPosition.value.top
// Never one without the other: coordinates saved with no level render as
// "level unknown", and coordinates saved against the wrong level render
// convincingly in the wrong place.
form.value.levelid = pickerLevelId.value
}
showMapPicker.value = false
}
@@ -561,6 +594,7 @@ function confirmMapPosition() {
function clearMapPosition() {
form.value.mapx = null
form.value.mapy = null
form.value.levelid = null
tempMapPosition.value = null
}