Gate endpoint UI refresh on fresh telemetry and land endpoint agent

A command reaching 'succeeded' only proves the agent ran the action, not that it posted a new telemetry snapshot. Reloading panels on command success alone re-rendered stale service/process rows, so a stopped process could still show running right after Refresh Status.

Add a lightweight telemetrymeta probe exposing lastreportedat and gate both the header Refresh Status action and inline row Start/Stop on that stamp advancing past a pre-action baseline. Polling is bounded so an offline or idle agent never hangs the button, and messaging distinguishes a confirmed refresh from a queued one.

Bring the .NET endpoint agent source (service, tray, installer) into the repo so Cameron can merge and test, with an agent/.gitignore keeping bin/obj/publish out. Includes the DncMain launch-path fix, tray single-file host env scrub, and best-effort file logger.
This commit is contained in:
benjamin.baker
2026-08-28 15:07:20 -04:00
parent c001657582
commit af133372b4
46 changed files with 4593 additions and 128 deletions

View File

@@ -3,6 +3,8 @@
<div class="page-header">
<h2>Computer Details</h2>
<div class="header-actions">
<button v-if="canCommand" @click="refreshStatus" class="btn btn-secondary" :disabled="restarting || refreshing">{{ refreshing ? 'Refreshing...' : 'Refresh Status' }}</button>
<button v-if="canRestart" @click="confirmRestart" class="btn btn-warning" :disabled="restarting">Restart Computer</button>
<router-link :to="`/print/asset-label/computer/${$route.params.id}`" class="btn btn-secondary" target="_blank">Print Label</router-link>
<router-link :to="`/pcs/${$route.params.id}/edit`" class="btn btn-primary">Edit</router-link>
<button @click="confirmRetire" class="btn btn-danger">Retire</button>
@@ -248,7 +250,7 @@
<CustomFieldsSection :assetid="computer.assetid" />
<!-- Warranty -->
<PluginAssetPanels :assetid="computer.assetid" />
<PluginAssetPanels ref="assetPanels" :assetid="computer.assetid" />
<!-- All relationships (controls, defaultprinter, ...) -->
<AssetRelationships v-if="computer.assetid" :assetid="computer.assetid" />
@@ -275,10 +277,10 @@
</template>
<script setup>
import { ref, onMounted } from 'vue'
import { ref, computed, onMounted } from 'vue'
import { colorStyle } from "@/utils/colorStyle"
import { useRoute, useRouter } from 'vue-router'
import { computersApi, applicationsApi } from '@/api'
import { computersApi, applicationsApi, endpointsApi } from '@/api'
import { withBase } from '@/utils/basePath'
import { useWarrantyBadge } from '@/composables/warrantyBadge'
import LocationMapTooltip from '@/components/LocationMapTooltip.vue'
@@ -289,15 +291,26 @@ import { useIdentifierFlags } from '@/composables/identifierSettings'
import { setRecordTitle } from '@/composables/pageTitle'
import { useToast } from '@/composables/toast'
import { apiError } from '@/utils/apiError'
import { useAuthStore } from '@/stores/auth'
const route = useRoute()
const router = useRouter()
const toast = useToast()
const authStore = useAuthStore()
const { isEnabled } = useIdentifierFlags()
const loading = ref(true)
const computer = ref(null)
const installedApps = ref([])
const assetPanels = ref(null)
const restarting = ref(false)
const refreshing = ref(false)
// Header endpoint controls only make sense to users who can act on the agent.
// Restart is gated separately because it is a destructive grant (endpoints.restart)
// enforced again server-side; hiding the button is convenience, not the guard.
const canCommand = computed(() => authStore.hasPermission('endpoints.command'))
const canRestart = computed(() => authStore.hasPermission('endpoints.restart'))
// Warranty fetch + hero badge (shared across asset detail pages).
const { heroWarranty, warrantyDate: formatWarrantyDate } = useWarrantyBadge(() => computer.value?.assetid)
@@ -338,6 +351,108 @@ function formatDate(dateStr) {
return new Date(dateStr).toLocaleString()
}
// Force a live telemetry cycle rather than re-reading the cached snapshot.
// Enqueues collect_now (the agent reports off-cadence), waits for the agent to
// finish it, then re-fetches the panels so the cards reflect the endpoint's
// real current state (e.g. a process the operator just closed).
async function refreshStatus() {
if (refreshing.value) return
refreshing.value = true
try {
// Baseline the current telemetry timestamp BEFORE forcing a collect. A
// command reaching 'succeeded' only means the agent ran collect_now, not
// that it has posted the fresh snapshot yet, so we additionally wait for
// lastreportedat to move past this baseline before re-rendering the panels.
const baseline = await currentTelemetryStamp()
const response = await endpointsApi.enqueueCommand(computer.value.assetid, 'collect_now')
const commandId = response?.data?.data?.endpointcommandid
const outcome = await waitForCommand(commandId)
const fresh = outcome === 'succeeded'
? await waitForFreshTelemetry(baseline)
: false
await assetPanels.value?.refresh()
if (outcome === 'timeout') {
toast.info('Refresh queued; the endpoint agent may be offline or busy')
} else if (outcome === 'failed') {
toast.error('The endpoint agent could not refresh telemetry')
} else if (!fresh) {
toast.info('Refresh sent; the endpoint has not reported new data yet')
} else {
toast.success('Status refreshed')
}
} catch (error) {
toast.error(apiError(error, 'Failed to refresh status'))
} finally {
refreshing.value = false
}
}
// Read the endpoint's current lastreportedat (ISO string or null). Used as the
// freshness baseline; a null baseline means the box has never reported, so any
// non-null stamp later counts as fresh.
async function currentTelemetryStamp() {
try {
const response = await endpointsApi.telemetryMeta(computer.value.assetid)
return response?.data?.data?.lastreportedat || null
} catch {
return null
}
}
// Poll lastreportedat until it advances past the baseline (proof a new snapshot
// landed) or the attempt budget runs out. Returns true only on a confirmed
// newer stamp; a bounded false lets the caller still refresh and message that
// the box has not reported yet, rather than hanging the button on an idle agent.
async function waitForFreshTelemetry(baseline, { attempts = 15, delayMs = 1000 } = {}) {
const baseMs = baseline ? Date.parse(baseline) : 0
for (let i = 0; i < attempts; i += 1) {
await new Promise((resolve) => setTimeout(resolve, delayMs))
const stamp = await currentTelemetryStamp()
if (stamp && Date.parse(stamp) > baseMs) return true
}
return false
}
// Poll the endpoint's recent commands until the given command reaches a terminal
// state or we give up. Returns 'succeeded' | 'failed' | 'timeout'. The agent
// long-polls, so a live box turns this around in a couple of seconds; an offline
// box lets it time out cleanly rather than hanging the button forever.
async function waitForCommand(commandId, { attempts = 15, delayMs = 1000 } = {}) {
if (!commandId) return 'timeout'
for (let i = 0; i < attempts; i += 1) {
await new Promise((resolve) => setTimeout(resolve, delayMs))
try {
const response = await endpointsApi.listCommands(computer.value.assetid)
const command = (response?.data?.data || []).find(
(row) => row.endpointcommandid === commandId)
if (command && command.status === 'succeeded') return 'succeeded'
if (command && command.status === 'failed') return 'failed'
} catch {
// Transient poll failure: keep trying until the attempt budget runs out.
}
}
return 'timeout'
}
// Destructive: queues a system_restart that reboots the PC immediately
// (shutdown /r /t 0 on the agent). The confirm gate is the last stop before an
// unrecoverable action; the server re-checks endpoints.restart regardless.
async function confirmRestart() {
const label = computer.value?.assetnumber || computer.value?.name || 'this PC'
if (!confirm(`Restart ${label} now?\n\n`
+ 'The computer reboots immediately with no grace period. '
+ 'Any unsaved work on it will be lost.')) return
restarting.value = true
try {
await endpointsApi.enqueueCommand(computer.value.assetid, 'system_restart')
toast.success(`Restart queued for ${label}`)
} catch (error) {
toast.error(apiError(error, 'Failed to queue restart'))
} finally {
restarting.value = false
}
}
// Retire, not delete: the server deactivates the asset, so the PC
// leaves every list and report while its history and relationships stay put.
// Reversible by an admin setting isactive back to true.