Each level is one drawing with its own blueprint and its own pixel size. Marker positions are pixels in the level's own space, so the level id below is what a position belongs to - it is worth knowing when you run a transform or ask about a marker that is in the wrong place.
| Level id | Name | Order | Native size | Markers | Light | Dark | Default | |
|---|---|---|---|---|---|---|---|---|
{{ level.levelid }} |
{{ level.mapwidth }} x {{ level.mapheight }} fixed while {{ level.assetcount }} marker(s) are placed | {{ level.assetcount }} |
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| No levels yet. Add one, then upload its blueprint. | ||||||||