Select an asset from the list to place it on the map
Recalibrate {{ levelName(editingLevelId) }}
Pick two features present on both the old and the new drawing. A
building corner plus something central beats two corners: a long
baseline makes the derived scale more forgiving.
{{ preview.assetcount }} marker(s) would move.
{{ preview.outofboundscount }} would land outside the drawing.
A scale near 1 means the drawing shifted rather than rescaled. A
scale far from 1 on an axis that only gained canvas is the sign of a
bad landmark pair.