Release 0.11.2
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49
CHANGELOG.md
49
CHANGELOG.md
@@ -10,6 +10,55 @@ ADR-007 and ADR-002.
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## [Unreleased]
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## [0.11.2] - 2026-08-17
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Bug fixes for the buildings-and-levels work in 0.11.0, all found by using it.
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Anyone on 0.11.0 or 0.11.1 with more than one level should take this: until now
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the map drew markers from every level on whichever floor plan was showing.
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### Fixed
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- **Markers from other levels were drawn on the displayed level.** The map
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component filtered out positions with no coordinates and drew everything else,
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never checking which drawing a position belonged to - the exact failure ADR-017
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exists to prevent, in the one component that draws the map. Markers are now
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filtered to the level being shown, and a position with no level is omitted
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rather than approximated onto the default.
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- **The map page had no way to choose a level.** It read the current level only
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to title a PDF export, so a second floor was unreachable from the viewer most
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people use. A level selector appears when a site has more than one, and
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switching moves the drawing, the bounds, the coordinate space and the markers
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together.
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- **The map editor never accepted a click.** Its click handler was bound only if
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the map was already in picker mode when it mounted, and the editor opens with
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nothing selected, so selecting an asset and clicking did nothing at all for the
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life of the page. The asset forms were unaffected, because their picker is
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mounted inside a dialog that is already in picker mode.
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- Existing markers are now drawn while placing one. Positioning an asset relative
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to the machines already on the floor is the whole task.
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- Searching the map follows results across levels: a search whose matches are all
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on another floor showed an empty map while the filter counted them.
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- **A level's native size could not be set.** The settings page had a width field
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and no height field at all, and locked both once any marker was placed - which
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blocked the case the feature was built for, a new blueprint of new dimensions
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on a floor that already has markers. Both fields are editable, with a
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confirmation and a pointer to landmark recalibration.
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- **The same search could return different results.** Fourteen of the sixteen
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searchers behind global search truncated with `LIMIT` and no `ORDER BY`, so the
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database was free to return a different subset of matching rows each time.
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Every searcher now ends in a total order.
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- Re-searching a term already in the address bar did nothing: the router treats
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it as a duplicate navigation and aborts, so the results page never re-queried.
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This is why the sidebar box and the results-page box appeared to disagree.
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- The empty legend no longer draws its bar and border, which read as a stray
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input box under the map toolbar.
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- The map editor's panel header no longer crams a heading and three controls onto
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one row, which had squeezed the search box until its placeholder read
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"Search na".
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- Both map pages had a scrollbar. They subtracted the wrong amount from the
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viewport height for the page chrome, so each overflowed by the difference; the
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padding is now a value the pages and the layout share.
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## [0.11.1] - 2026-08-17
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A patch release: the pagination-cap fixes, plus the documentation that missed the
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@@ -1,6 +1,6 @@
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{
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"name": "shopdb-frontend",
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"version": "0.11.1",
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"version": "0.11.2",
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"private": true,
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"type": "module",
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"scripts": {
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@@ -63,7 +63,7 @@ __contract_version__ = '0.20.0'
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# plugin-contract version above are distinct series with independent
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# bump rules. Not part of the shopdb.api contract surface, so it is
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# not re-exported there.
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__version__ = '0.11.1'
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__version__ = '0.11.2'
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def create_app(config_name: str = None) -> Flask:
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