239 lines
6.4 KiB
Vue
239 lines
6.4 KiB
Vue
<template>
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<div class="tv-dashboard">
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<div class="slideshow-container">
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<div
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v-for="(slide, idx) in slides"
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:key="slide.filename"
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class="slide"
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:class="{ active: idx === currentSlide }"
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>
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<img :src="withBase(basePath + slide.filename)" :alt="slide.filename" />
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</div>
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<div v-if="error" class="error-message">
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<h2>Display Error</h2>
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<p>{{ error }}</p>
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</div>
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<div v-if="!slides.length && !error" class="error-message">
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<h2>No Slides</h2>
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<p>No slides configured for display</p>
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</div>
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</div>
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<div class="progress-bar" :style="progressStyle"></div>
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</div>
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</template>
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<script setup>
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import { ref, computed, onMounted, onUnmounted } from 'vue'
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import { useRoute } from 'vue-router'
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import api from '@/api'
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import { withBase } from '@/utils/basePath'
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// Which slide surface this display renders: 'lobby' (default) or 'shopfloor'
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// (the screensaver). Set by the route meta (/screensaver) or a ?surface= query.
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const route = useRoute()
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const VALID_SURFACES = ['lobby', 'shopfloor']
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const surface = (VALID_SURFACES.includes(route.meta?.surface) && route.meta.surface)
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|| (VALID_SURFACES.includes(route.query?.surface) && route.query.surface)
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|| 'lobby'
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const INTERVAL = 10 // seconds between slides
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const slides = ref([])
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const basePath = ref('/static/slides/')
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const currentSlide = ref(0)
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const error = ref('')
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const progress = ref(0)
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let slideTimer = null
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let progressTimer = null
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let refreshTimer = null
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const progressStyle = computed(() => ({
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width: `${progress.value}%`,
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// Matches the slide's own duration, or the bar finishes early and sits full.
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transition: progress.value === 0 ? 'none' : `width ${currentSlideSeconds()}s linear`
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}))
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onMounted(async () => {
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// fetchSlides starts the slideshow itself once it has more than one slide.
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// Starting it again here ran TWO timer chains at once, and the second
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// assignment to slideTimer lost the handle to the first so nothing could stop
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// it. Both chains called nextSlide a few milliseconds apart, so with exactly
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// two slides the display advanced 0 -> 1 -> 0 every cycle and looked frozen.
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await fetchSlides()
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// Refresh slide list every 60 seconds
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refreshTimer = setInterval(fetchSlides, 60000)
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// On window, not on an element: the display has nothing focused, and a
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// presenter remote sends the same keys as a keyboard.
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window.addEventListener('keydown', onKeydown)
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})
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onUnmounted(() => {
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window.removeEventListener('keydown', onKeydown)
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if (slideTimer) clearTimeout(slideTimer)
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if (progressTimer) clearTimeout(progressTimer)
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if (refreshTimer) clearInterval(refreshTimer)
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})
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async function fetchSlides() {
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try {
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// Flat feed shape: { success, surface, basepath, interval, slides:[...] }
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const response = await api.get('/slides/feed', { params: { surface } })
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const data = response.data
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if (data.success && data.slides?.length > 0) {
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slides.value = data.slides
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basePath.value = data.basepath || `/api/slides/img/${surface}/`
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error.value = ''
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// Restart slideshow if slides changed
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if (slides.value.length > 1 && !slideTimer) {
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startSlideshow()
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}
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} else {
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slides.value = []
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error.value = 'No slides configured'
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}
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} catch (err) {
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console.error('Error fetching slides:', err)
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error.value = 'Unable to load slides'
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}
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}
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function startSlideshow() {
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scheduleNextSlide()
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}
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function scheduleNextSlide() {
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// Cancel anything already pending. Belt and braces after the double-start
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// bug above: any future caller that schedules twice now replaces the timer
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// rather than leaking an untracked one.
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if (slideTimer) { clearTimeout(slideTimer); slideTimer = null }
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if (progressTimer) { clearTimeout(progressTimer); progressTimer = null }
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// Reset progress bar
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progress.value = 0
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// Start progress animation after a small delay
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progressTimer = setTimeout(() => {
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progress.value = 100
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}, 50)
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// The feed sends a per-slide duration and this used to ignore it, so a slide
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// set to hold for a minute still changed after ten seconds.
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const seconds = currentSlideSeconds()
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slideTimer = setTimeout(() => {
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nextSlide()
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scheduleNextSlide()
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}, seconds * 1000)
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}
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function currentSlideSeconds() {
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const slide = slides.value[currentSlide.value]
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const seconds = Number(slide && slide.seconds)
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return seconds > 0 ? seconds : INTERVAL
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}
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function nextSlide() {
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if (slides.value.length === 0) return
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currentSlide.value = (currentSlide.value + 1) % slides.value.length
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}
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function previousSlide() {
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if (slides.value.length === 0) return
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const count = slides.value.length
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currentSlide.value = (currentSlide.value - 1 + count) % count
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}
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// Left and right arrows step through the slides by hand. Someone standing at
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// the display wanting to hold a slide, or go back to one that has just passed,
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// otherwise has to wait for the whole rotation to come round again.
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//
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// Stepping RESTARTS the timer rather than leaving it running: advancing
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// manually and then having it move again a second later, because the existing
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// timer was most of the way through, reads as the display ignoring you.
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function onKeydown(event) {
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if (slides.value.length < 2) return
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if (event.key === 'ArrowRight' || event.key === 'PageDown') {
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event.preventDefault()
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nextSlide()
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scheduleNextSlide()
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} else if (event.key === 'ArrowLeft' || event.key === 'PageUp') {
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event.preventDefault()
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previousSlide()
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scheduleNextSlide()
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}
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}
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</script>
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<style scoped>
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.tv-dashboard {
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background: #000;
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width: 100vw;
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height: 100vh;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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.slideshow-container {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.slide {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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opacity: 0;
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transition: opacity 1s ease-in-out;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.slide.active {
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opacity: 1;
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}
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.slide img {
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width: 100%;
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height: 100%;
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object-fit: contain;
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}
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.progress-bar {
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position: fixed;
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bottom: 0;
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left: 0;
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height: 4px;
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background: #4181ff;
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z-index: 100;
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}
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.error-message {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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color: #fff;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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font-size: 24px;
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}
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.error-message h2 {
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color: #ff4444;
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margin-bottom: 20px;
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}
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</style>
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